I set out this morning to some ruins just a few hours’ walk from Kheldell with my new employers. This walk was my first opportunity to really get to know these folk, and I believe I will get along well with them. Jeloran is training to be a spellsinger, which I find interesting; albeit a little odd. I never was much for learned wizardry, as the innate magic is much more exciting. His cohort, Monck, is a rather respectable monk with a knack for fishing, of all things. I’ve yet to commit the halfling’s name to memory, and until I do I must remember to keep a closer eye on my coinpurse.
This ruin has the longest staircase I have ever witnessed. I believe it took the better part of an hour to descend! We continued down a hall that this group had been previously, and ended up in front of three flesh golems and a simple riddle. After completing the riddle, the ‘odd golem out’ became Jeloran’s servant, since he was the one who spoke the answer. I’m not sure where he got the name, but he has dubbed the golem “Frank.”
Further down the hall we exited into a cavern, perched atop a small cliff above boiling mud. The obvious way across was to hop between these swinging platforms, but I can’t imagine who would actually try that. The cleric, whose name escapes me at the moment, ferried us all across with his divine flight. I would’ve walked around the walls, but they were coated in wet slime, which would not have been wise. I wonder if I’ll ever learn to fly.
The other side of the cavern was a bit more exciting. We were ambushed by a vampire! It was rather clever, too, lairing in a room filled with magical darkness. Poor Jeloran was nearly drained of his essence, but with our magic and Frank’s strength, we pinned and burned the beast. Some treasure was dug up in the darkness, hidden in the vampire’s coffin. The day has been lucrative after all!
Because the cavern walls were impervious to my climbing sorcery, we must wait for the cleric’s diety to grant him his flight the next day (gods know we aren’t using those hanging discs!), so we’re just waiting now. We will likely head back to Kheldell to heal Jeloran’s wounds, as they are beyond the abilities of this cleric.